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Daemon Guy

This project was my first full body character sculpt, designed around the concept of a mutated human. I chose to create a daemon-infected character with a large claw arm and horns as its main features, and have lovingly named him 'Daemon Guy'. Daemon Guy was sculpted in Zbrush, unwrapped, rigged, and posed in Maya, and textured in Substance Painter. The renders were made using Marmoset Toolbag, and they were edited in FireAlpaca. Overall, I really enjoyed making this sculpt, I learned a lot in the process, and look forward to improving my skills with the next one.